In this example we will
Start with the project 04 Add Lights.ubq.
Add a Lutron Homeworks lighting system to the Master bedroom closet and connect it to serial port 1 of the Domain 3000, and
Add two lights to the Living room:
A dimmable light named “Overhead" with address 1:1:0:8:1 located in the center of the Living room
A non-dimmable light named “Overhead entrance” with address 1:1:0:8:4 located just inside the Front door
Open up the Browser GUI in the simulator and:
Simulate turning the lights on and off with the icon of the light and the Room Scenes
Open the Scene Settings menu and Change the setting of the Overhead light in Normal scene from 80% to 60%
Open the Advanced Device Settings menu and Change the ramp time of all dimmable lights in the house from 0 seconds to 1 second
Add and configure an ST-6B keypad at address 1:6:1 to the northwest corner of the Living room to control the scenes
Run the Design ModuleClick "Start", "Programs", "Destiny Networks", "Ubiquity 3.1", "Design Module" |
|
Open the Project: 04 Add Lights.ubqTo open the project, select "File", "Open Config/Project" |
|
You will get the Open menu. Navigate to "C:\Program Files\Destiny Networks \Ubiquity \Ubiquity3.1\Examples\Examples for the Manual" |
|
You will get the following menu. Click on the project "04 Add Lights.ubq" Click the "Open" button
The project will open. Go to the next step of adding the lighting system. |
|
Add the Lutron Homeworks lighting systemSelect the Lighting Systems layer of the Design Module.
|
|
Click in the location in the room in which you plan to install the Lighting System. |
|
You will get a pop up menu that defaults to adding the Lutron Homeworks lighting system on the1st serial port available which should be the "D3k 1 Serial Port 1". Use the Baud Rate dropdown to select 115200. Click OK to accept the defaults.
|
|
After clicking OK on the menus above a red dot will appear where you initially clicked to add it. . |
Add a dimmable light named “Overhead" with address 1:1:0:8:1 located in the center of the Living roomSelect the Lights layer of the Design Module.
|
|
Click in the location in the room in which you plan to install the Lights. |
|
The "Add a Light in the <room name>" menu will pop up.
|
|
Please do the following: The "Type" is already selected properly for our example in that we are adding a light named "Overhead". The "Name" is already selected properly. Click on the "Yes" radio button to the right of "Dimmer Controlled. The first time you select "Yes" you will get the warning message at the lower right. Please read the warning and then click OK. Check the "Controlled by (and wired to)" check box to define how it is controlled. Click on the "Controlled by" dropdown box and select "Lutron HWI". Click in the first "Address" text box and type "1 <tab> 1 <tab> 0 <tab> 8 <tab> 1"
Click OK to complete adding the light.
|
|
After clicking OK on the menu above an icon for the device will appear where you initially clicked to add it.
|
|
Add a non-dimmable light named “Overhead entrance" with address 1:1:0:8:4 located just inside the Front door
Click in the location in the room in which you plan to install the Lights. |
|
The "Add a Light in the <room name>" menu will pop up with most of the defaults already correct. This is especially true if you were adding lights by referring to the Lutron Homeworks Address Report (and working from bottom to top). |
|
Please do the following: Click in the "Name" text box at the end of the work "Overhead" and type " entrance". Under Controlled by, click in the "Dimmer" text box and add the number "4".
Click OK |
|
After clicking OK on the menu above an icon for the device will appear where you initially clicked to add it.
And you are done adding the lights. |
|
Open the Browser GUITo open the Browser GUI select "File", "Open browser GUI" |
|
Click in Living room.
|
|
Simulate turning the lights on and offYou will get the following pop up "Room menu". Note that the Living room is blue indicating that the lights are off. Click on the icon of the light.
|
|
After clicking on the icon of the light you will get the following Room menu. Note that room turns white to indicate that the light is on. If you click it a 2nd time it will go back to the example above.
|
|
Click on the "Normal" Room Scene. The icon of the light will be on and the room will be white.
Now, click on the "Scene Settings" button.
|
|
Scene Settings MenuYou will get the "Scene Settings Menu". Note that the Normal scene is selected and that the dimmable light has a default of 80% in this scene and the non-dimmable light is On. The icon of the calendar with a clock in front of it represents Timer Events. If one of the lights is tied to a timer event, it will have a check mark in this column. This is to help you realize why a light is turning on at some time of the day.
|
|
Change the dimmable lightChange the dimmable light to 60% in Normal scene by clicking on the 80% and getting the dropdown menu shown at the right. Click on the 60% to make the change.
Click the "Save" button to save your changes before changing room scenes. |
|
Now, change the Room Scene to "Off" by clicking on the dropdown box in the upper part of the menu and selecting "Off".
Note that the room turns blue indicating that you really are changing the lights in the room when you change scenes in the Scene Settings menu.
Click the "Advanced" button to bring up the Advanced Device Setting menu. (If you knew you wanted to go to the Advanced Device Setting menu without going to the Scene Settings menu, you could have double clicked the Scene Settings button on the Room menu). |
|
Advanced Device SettingsThe Advanced Device Settings menu enables you to change the settings of multiple scenes and multiple rooms at the same time. |
|
Set "All on scenes" and the "Off" scene for all rooms to have a ramp time of 1 second
Also note that when more than one room is selected, the list of lights change from the name of the light to "All Dimmable" and "All Non-Dimmable" lights. This is because usually you want them to have different delay and ramp times.
|
|
|
|
You have just changed all of the ramp times for all dimmable lights in the house to 1 second.
However, new lights that are added will be added with their default ramp time of 0 seconds. Therefore, you would not normally do this step until all lights had been added to the floor plan. |
|
Open Check My Destiny and see the lights being setClick outside of all rooms in the upper window of the Browser GUI |
|
And you will get the House Menu.
Click on the "Check My Destiny" button |
|
You will get the following display.
|
|
Expand the text to see the commands being sent and received.
|
|
Simulate changes in Check My DestinyChange the Room Scene and note that Check My Destiny shows the effect on the lights.
Check My Destiny is a powerful tool for helping you debug problems with your system. If you ever have any problems, head for Check My Destiny. |
|
Add and configure an ST-6B keypad at address 1:6:1 to the northwest corner of the Living room to control the scenesSelect the Keypad layer of the Design Module.
|
|
Click in the location you want to add the keypad |
|
The first time you add a keypad it will default to something like the menu at the right.
|
|
As you add additional keypads, the default will closely match the one you just completed. |
|
After clicking OK, a red square will appear on the floor plan representing the keypad. |
If you like, you can now add all of the lights and keypads that are on the Lutron Homeworks Address Report for the Single Floor Area