Example Simulate Handsfree Automation

In this example we will  

 

Please see HPS Simulate for instructions on how to use this layer of the Design Module. Remember, right click to occupy a room, right click and drag to move to the next room, and remember that if you make a room Unoccupied by setting the Room scene of that room to Off in the Room menu of that room, then the room will execute its "Manual Off" timeout which is defaulted to 10 seconds. During that period of time, the room will not become occupied again via simulating entering the room.

 

 

Run the Design Module

Click "Start", "Programs", "Destiny Networks", "Ubiquity 3.1", "Design Module"

 

Open the Project: 16 Simulate Handsfree Automation.ubq

To open the project, select "File", "Open Config/Project"

 

You will get the following menu.

Navigate to "C:\Program Files\Destiny Networks \Ubiquity \Ubiquity3.1\Examples\Examples for the Manual"

 

You will get the following menu.

Click on the project "16 Simulate Handsfree Automation.ubq"

Click the "Open" button

 

The project will open.

 

 

Select the HPS Simulate layer of the Design Module.

 

 

Open the Browser GUI.

 

Re-arrange the two applications so both fit on you display

If any of the rooms are still dark gray (implying the room is in an unknown state), right click and drag your mouse through them (turning them light green) and then wait the Maybe Occupied timeout time for them to turn solid green.

If that takes too long, go to the Browser GUI, bring up the Room menu, and change the Room scene to the Off scene. This will not work in rooms with Automation disabled (you will have to wait the timeout or enable automation and leave it enabled).

Remember to right click - not left click to occupy rooms.

 

Simulate Scene Continuation

Occupy the Kitchen and set the scene to Normal scene

  • Right click in the Kitchen (it will turn white in the Design Module and on the Browser GUI)

  • In the Browser GUI, click on the Kitchen and set the scene to Normal

 

 

 

Simulate Scene Continuation from the Kitchen to the Living room

  • In the Browser GUI, click on the Living room to see the Room menu (it will be in the Off scene because the room is Unoccupied) and the icon of the lights will be off.

  • In the Design Module, right click and drag from the Kitchen, through the Back Hall, to the Living room

  • On the Room menu in the Living room, the Room scene changes to Normal scene showing Scene Continuation of Normal scene

  • The Light icon should be on

 

 

 

Use the Browser GUI to set each room to Unoccupied

  • On the Browser GUI, click in each Occupied or Maybe occupied room and set the Scene to Off

  • Wait a 10 seconds for the Manual Off Timeout

 

 

 

Occupy the Kitchen and set the Room scene to Path scene

  • In the Design Module, right click in the Kitchen (it will turn white in the Design Module and on the Browser GUI)

  • In the Browser GUI, click on the Kitchen and set the Room scene to Path scene

 

 

Simulate Scene Continuation from the Kitchen to the Living room

  • In the Browser GUI, click on the Living room to see the Room menu (it will be in Off scene)

  • In the Design Module, right click and drag from the Kitchen, through the Back Hall, to the Living room

  • The Room scene in the Living room is now Path scene showing Scene Continuation of Path scene

  • The Light icon should be on

 

 

Simulate Follow-me music

Enable Follow-me music in the Living room.

  • In the Browser GUI, click in the Living room to get the Room menu

  • Click “Scene Settings” to get the “Scene Settings” menu

  • Click “Advanced” to get the "Advanced Device Settings" menu

  • Click the “Entertainment” layer

  • Click “Normal” scene

  • Drop down "Yes" for “Follow-me music overrides the behavior”

  • Click OK to save and close your changes

 

 

 

 

Make the Living room unoccupied

  • In the Room menu of the Browser GUI in the Living room, click the Off scene (if necessary)

 

 

Occupy the Kitchen, set the scene to Normal scene (it will not work in Path scene), and turn on the MP3 player for audio only

  • In the Design Module, click on the “HPS Simulate” layer

  • Right click in the Kitchen (it will turn white in the Design Module and on the Browser GUI)

  • In the Browser GUI, click on the Kitchen and set the scene to Normal

  • In the same Room menu, click on the Entertainment icon to bring up the Entertainment menu

  • Click on the audio only MP3 button to turn on music in the Kitchen

  • Close the Entertainment menu

 

You will have a screen like the one at the right.

 

 

Simulate Follow-me music from the Kitchen to the Living room

  • In the Browser GUI, click on the Living room to see that the Entertainment icon is off

  • In the Design Module, right click and drag from the Kitchen, through the Back Hall, to the Living room

  • The Room scene in the Living room is now Normal scene and the Entertainment icon is on

  • Open the Entertainment menu and see that the MP3 is playing

 

The entertainment icon in the Living room will turn on.

If it did not work:

  • Was the Kitchen in Normal scene (and thus did the Living room end up in Normal scene)?

  • Is "Follow-me music overrides the Behavior" enabled for Normal scene in the Living room (or did it get enabled for some other scene, but not for Normal scene)?

 

 

Simulate Scene Discontinuation

Create a scene discontinuation in the Hallway from Path to Normal during the Day for all EE Sensors

  • In the Design Module, click the “HPS Discontinuation” layer

  • Click the Hallway to get the Scene Discontinuation menu

  • Select From “Path” To “Normal”

  •  “Day Light”  

  • “On Activation of”  “Any”

  • Click “Add” and “Save”

 

Note: This will only work if you are simulation during the day. If you are running this at night, use "Always" instead of "Day Light".

 

Note: The simulator will not work "On activation of" an individual sensor, but the real home will.

 

Occupy the Master bedroom and put it into Path scene (note that it does not go into sleeping mode)

  • In the Design module, click on the HPS Simulate layer

  • Right click in the Master bedroom to Occupy it

  • In the Browser GUI, click in the Master bedroom to bring up the Room menu

  • Select the Path scene

 

 

Simulate movement from the Master bedroom in Path scene into the Hallway

  • In the Browser GUI, click in the Hallway to bring up the Room menu

  • Note that the room is in Off scene (leave the Room menu open)

  • In the Design module, right click and drag from the Master bedroom to the Hallway

  • In the Browser GUI, note that the room scene in the Hallway changed to Normal

 

If it did not work:

  • Is it daylight hours in Morgan Hill, CA (the location that is defined in the Preferences layer)?

  • Did you select "On activation of" a particular sensor instead of "Any" (if so the simulator does not simulate that)?

 

 

Simulate Sleeping Mode

Put the Master bedroom in sleeping mode whenever it is in path scene

  • Click on the room, click “Advanced”, click “Advanced Room Settings”

  • Click on “Sleeping” on the upper left

  • Enable “Put this room in Sleeping mode whenever it is in Path scene Room 12 AM to 12 AM”

  • Enable “Automatically take the room out of Sleeping mode”

  • Click on the “6” and change it to “9”

  • These are typical settings for a bedroom

 

 

Simulate movement of Path scene into the Master bedroom to put it in Sleeping mode

  • In the Design module, click on the HPS Simulate layer

  • Right click in the Hall to Occupy it In the Browser GUI

  • Make sure the Master bedroom is in the Off scene

  • Click in the Hallway to bring up the Room menu and put it in Path scene

  • (Recall that the Hallway has a scene discontinuation from Path to Normal, so you must manually put it in Path scene)

 

 

  • Open the room menu in the Bedroom (so you can see what happens when the room becomes occupied)

  • In the Design Module right click in the Hallway and drag into the Bedroom and watch the “Sleeping” mode be enabled

 

 

 

Simulate the automatic “Scene Discontinuation” of Sleeping mode

  • In the Browser GUI, click on the Master bedroom to bring up the Room menu

  • Make sure Sleeping mode is enabled

  • Select the Off scene to make the room unoccupied

  • In the Design module, right click in the Hallway to Occupy it

  • In the Browser GUI, click on the Hallway to bring up the Room menu and put it in Normal scene

 

 

  • Open the room menu in the Master bedroom (so you can see what happens when the room becomes occupied)

  • In the Design Module right click in the Hallway and drag into the Bedroom

  • The Master bedroom goes to Path scene automatically

 

 

 

 

Simulate Privacy Mode

Make the Hallway interrupt Privacy mode in Romantic scene in the Master bedroom with the lights flashing every 2 seconds, 5 times

  • In the Browser GUI, click in the Master bedroom to bring up the Room menu

  • Click “Advanced” to bring up the Device menu, click “Advanced Room Settings”, click on “Privacy” on the upper left

  • Click to “Enable Privacy Mode”

  • Click to enable “Romantic scene puts it in Privacy Mode Any other scene takes it out of Privacy Mode”

  • Click the “Hallway” to interrupt privacy

  • Click to enable “Flash lights…”

  • Select “2” seconds and “5” times

  • Click OK

 

 

Simulate interruption of privacy mode

  • In the Browser GUI, click in the Hallway to bring up the Room menu

  • Click the Off scene to make the Hallway unoccupied

  • Click in the Master bedroom to bring up the Room menu

  • Click the Romantic scene and notice that “Privacy” becomes enabled

  • Leave the Room menu open so that you can watch the icon of the Lights blink on and off

  • In the Design Module, right click and drag from the kitchen to the Hallway